The RTX 4090 is betting on software, and that's a good call | Digital Trends

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The RTX 4090 is betting on software, and that's a good call | Digital Trends
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The RTX4090 looks like a monster graphics card, but the software it supports is much more important to the future of gaming than its raw performance.

Nvidia finally announced the RTX 4090 and RTX 4080 at its special GeForce Beyond broadcast. The cards are arriving soon, and they’re packed full of new features. So many, in fact, that Nvidia focused a lot less on raw performance during its presentation and a lot more on the software stack that will support Ada Lovelace GPUs.

Currently, the highest-quality rendering happens offline. That is, a GPU works on rendering each frame no matter how long it takes. Games do the same rendering, but it happens at runtime. The application is executing instructions while the rendering is taking place, and the rendering has to be fast enough to have a playable frame rate.

DLSS 3 is looking to take that a step further. In addition to the traditional A.I. upscaling, DLSS 3 will generate wholly unique frames that weren’t rendered by your GPU. It looks to previous and future frames and can predict what your GPU would render in between. It should go without saying, but unique frames that your GPU doesn’t need to render are an enticing offer to improve performance.

Software defined In the world of CPUs, there has been a lot of talk over the last several years about the end of Moore’s Law. GPUs and CPUs are getting to a point where it’s not as simple as packing more transistors into the same space, which was the idea behind Moore’s Law in the first place. And we’re already seeing how software can fill in the gaps.

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