Don't try to ray trace the FPS into 4K for HDR frame sync, because none of that makes any sense.
is behind you, but it is primarily a cosmetic benefit. If you have a beefy graphics card or console, it might be worth turning ray tracing on, but read the rest of this article before you decide.Most movies or videos flicker before your eyes at around 25-30 frames per second , but video games are a lot more demanding.
That is a lot easier said than done. As we established before, games have to process data in real time, so doubling the amount of frames the game has to show every second effectively doubles the amount of data your machine must process in that timeframe. This is why you might find some games that treat super-high frame rates as a tradeoff feature: You can have ray tracing or 120fps, but not both. At least for now.
. It’s up to you whether high frame rates or hyper-accurate lighting is more important, but one is currently likely to come at the expense of the other.We’ll assume that at this point, you understand how screen resolution—i.e., the number of rows and columns of pixels on your screen—works. For years, 1080p was the common standard, and it’s honestly still fine for most things today. But modern games are pushing more and more into 4K, around four times the resolution of 1080p .
But if “around four times the resolution” sounds like yet another way to melt your graphics card, you’ve got a good ear. Just like ray tracing and 120fps, 4K gaming puts pretty substantial stress on graphics processors. Of course, it’s possible—both the PS5 and Xbox Series X claim to be able to output as high as 8K—but it will naturally come at a performance tradeoff like other highly demanding graphics features.
There are two main ways to handle this. One, which most games support, is called “vertical sync” or “Vsync.” This technique limits the number of frames that your GPU puts out, so it won’t overwhelm your monitor. This is a brute force way of suppressing screen tearing, but it can make your frame rate worse. If, for example, your graphics card can’t consistently put out 60fps, Vsync will drop down to a limit of 45, or even 30fps.
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