My early hours in Tears of the Kingdom were a comedy of errors

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My early hours in Tears of the Kingdom were a comedy of errors
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If at first you don’t succeed...

May 11, 2023, 12:30 PM UTCLet me tell you about the time I got stranded on an island floating in the sky.begins in a sort of training area. In this case, it’s a series of interconnected islands high up in the sky, where you’re able to not only unlock your initial abilities but also learn the basics of how to use them. There are even helpful ancient robots around to give you tips.

Soon after getting access to the Ultrahand, I jumped down a series of platforms and landed on a fairly isolated little island. All the other surrounding islands were too far away to jump to, and the platforms that got me there were now too high to reach. Perfect time for a bridge, I figured. I spent a good 15 minutes cutting down every tree around me and carefully connecting them to make a nice, straight bridge. I was very proud of the result.

It was frustrating, and at first, I thought I was struggling with understanding what the game wanted me to do. Every time I tried something, it seemed to end in my death. It didn’t help that the game’s controls take quite a bit of getting used to, so all of my experiments took a while to actually pull off. But then I remembered somethingdirector Hidemaro Fujibayashi told me a few years ago about the way the developers at Nintendo approached the concept of death and failure in the game..

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