Layers of Fear goes well beyond what’s expected of a remake | Digital Trends

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Layers of Fear goes well beyond what’s expected of a remake | Digital Trends
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We played three chapters of LayersofFear at GDC and were surprised by how much new content the unusual remake includes.

When asking a Bloober Team developer to give me his elevator pitch for Layers of Fear at this year’s Game Developers Conference, it became clear just how complicated the project is. On paper, it’s a remake of both the original Layers of Fear and its sequel, rolled into one Frankenstein package. That’s underselling it, though. The package contains tons of new content as well, which extends both games and retroactively links their stories together.

Related Videos Braving the darkness My demo begins in Chapter 1, which is entirely new to the series. Rather than controlling the first game’s painter or the second’s actor, I’m controlling a writer. Notes tell me that she’s won some kind of writing fellowship, which has allowed her to hole up in solitude at a lighthouse. The short snippet sets up her story with some traditional first-person exploration.

Light would play an especially big role when I flashed forward to Chapter 5, another entirely new segment. The more puzzle-centric section had me picking up a lantern, which would serve multiple roles during the demo. For one, it’s just practical. By holding it up, I can illuminate dark hallways . It’s also a puzzle-solving tool that’s used to destroy creepy objects and a weapon. Shine it at an approaching ghoul for a few seconds and they’ll collapse into a puddle of muck.

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