There’s something about video games that movies and books can’t replicate.
. These are the words that every working artist, no matter the medium, wants to hear at some point. Everyone has at least one piece of art—a formative album, a deeply felt novel, a visit to grand architecture, a powerful movie—that strikes them at the right time, in the right way, so that the impact lasts forever.
While a novelist or film crew have to do their best to make a story that is personal and honest and hope that it is relatable, game designers have the opportunity to co-author an experience with the players. This opportunity for participation is what drew me into the craft. A game can mold itself to make moments strikingly personal, unique, and, yes, life-changing.
is a game controlled by blinking, requiring an active webcam. The worldwide-smash augmented-reality gameemploys a step counter as you traverse your neighborhood and catch pocket monsters. I’ve even seen an experimental project developed at a game jam that connects to an EEG device, and a game could certainly tap into a commercial biometric reader like a Fitbit.
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