An effort to unionize game developers at Activision-Blizzard owned game studio Proletariat Inc. in Boston has stalled, with management and organizers both facing blame.
, told Axios the narrative that management tanked the process was “laughably fabricated,” describing the studio leaders’ meetings on the topic “neutral and supportive.”
According to Dolan it was the worker-led organizing committee that had shaken many of her colleagues’ confidence in forming a union, saying its leaders were unable to sufficiently address questions about the union’s impact and had been hard to communicate with.Dolan believes at least 20 co-workers shared concern about the organizing committee, a critical number given that the overall pool of workers who might be able to vote on a union was around four dozen.
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